Barnyard BBS

…it seems to real, it's truth to me

All of these images have been converted from the original ANSI images. They have been preserved in as pure a form as I could manage.  Click on any picture to see it at full size.

PreLogon Screens

This ANSI was created by FORM_A, aka Aaron Bluestone. It originally scrolled down the screen as it loaded.

This ANSI was created by FORM_A, aka Aaron Bluestone. It originally scrolled down the screen as it loaded.

This was the very first of the PreLogon ANSIs.  I made this one from scratch.  I was pretty proud of myself at the time, as I had never done any ANSIs before.

This was the very first of the PreLogon ANSIs. I made this one from scratch. I was pretty proud of myself at the time, as I had never done any ANSIs before.

This was one of the earliest ANSIs created for the Barnyard.  It was animated, and probably the most obnoxious one in the rotation.  It was generously created by The Wizard Glenlin, aka Thomas Lipschultz.

This was one of the earliest ANSIs created for the Barnyard.  It was animated, and probably the most obnoxious one in the rotation.  It was generously created by The Wizard Glenlin, aka Thomas Lipschultz.

Truthfully, I don't remember who made this one.  If anyone out there remembers, let me know so I can give them credit.

Truthfully, I don't remember who made this one.  If anyone out there remembers, let me know so I can give them credit.

This one was a fully animated ANSI, derived from the "Escape Pod" animation from the TradeWars 2002 game.  I did the edits myself on this one.

This one was a fully animated ANSI, derived from the "Escape Pod" animation from the TradeWars 2002 game.  I did the edits myself on this one.

This ANSI was one of the later additions.  Leigh Alzapiedi made this one for me.

This ANSI was one of the later additions.  Leigh Alzapiedi made this one for me.

Menus

Here is the old reliable Main Menu.  This was the core of the system.  This is where all users would start, and you could reach most of the system directly from here.

Here is the old reliable Main Menu.  This was the core of the system.  This is where all users would start, and you could reach most of the system directly from here.

Every BBS had to have File Bases, and so did Barnyard.  It may not seem like much these days, but Barnyard was unique in the fact that it had both a CD-ROM of files and an entire gigabyte of space available.  At the time, I was the only one I knew with that kind of storage.

Every BBS had to have File Bases, and so did Barnyard.  It may not seem like much these days, but Barnyard was unique in the fact that it had both a CD-ROM of files and an entire gigabyte of space available.  At the time, I was the only one I knew with that kind of storage.

One of the most fun aspects of a BBS system was Door Games.  A Door Game was a game that could be played while connected to a BBS.  Typically they would be competitive between different members of the BBS.</p><p>Barnyard had tons of games, and many of them were interlinked between multiple BBS's (through HyperNet).  This ANSI was derived from the Door Game "Yankees and Rednecks".  That sure was a good game...

One of the most fun aspects of a BBS system was Door Games.  A Door Game was a game that could be played while connected to a BBS.  Typically they would be competitive between different members of the BBS.

Barnyard had tons of games, and many of them were interlinked between multiple BBS's (through HyperNet).  This ANSI was derived from the Door Game "Yankees and Rednecks".  That sure was a good game...

There were always Bulletins posted on Barnyard.  Since it was such an active BBS, there were actually rivalries over who was the best and worst in every category.

There were always Bulletins posted on Barnyard.  Since it was such an active BBS, there were actually rivalries over who was the best and worst in every category.

Ah, the System Menu...

Ah, the System Menu...

It really is amazing how much we got done with such limited computing power.  The original Barnyard started on a 386/25, and the final Barnyard was running on a Pentium 60 (with that famous F-DIV error no less).

My brave Co's were Roman Mitz (The Programmer), Wayne Moyer (Morpheus), and Blademaster (Ed O'Neill)

Other Items

This one is a promo ANSI that Doppleganger (Steve Accor) created for his BBS, Atlantis.  I thought it was a good looking picture, so I included it.

This one is a promo ANSI that Doppleganger (Steve Accor) created for his BBS, Atlantis.  I thought it was a good looking picture, so I included it.

Here is the list of all the HyperNet members.  I do not remember who made this one; but make sure to check out the page on HyperNet.

Here is the list of all the HyperNet members.  I do not remember who made this one; but make sure to check out the page on HyperNet.